<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
  
  <Ui2DAnimation item="A_XPimage">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>173</X>
        <Y>59</Y>
      </Location>
      <Size>
        <CX>13</CX>
        <CY>8</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>

  <Ui2DAnimation item="A_APimage">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>173</X>
        <Y>71</Y>
      </Location>
      <Size>
        <CX>13</CX>
        <CY>8</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>

	<Gauge item = "Player_HP">
		<ScreenID>PlayerHP</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
			<R>240</R>
			<G>240</G>
			<B>240</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>41</CY>
		</Size>
		<TextOffsetX>8</TextOffsetX>
		<GaugeOffsetY>33</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>240</R>
				<G>0</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>220</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>1</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Label item ="Player_HPLabel">
		<ScreenID>HPLabel</ScreenID>
		<EQType>19</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>29</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>12</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</Label>

	<Label item ="Player_HPPercLabel">
		<ScreenID>HPPerLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>64</X>
			<Y>29</Y>
		</Location>
		<Size>
			<CX>16</CX>
			<CY>12</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Gauge item = "Pet_HP">
		<ScreenID>PetHP</ScreenID>
		<!--<Font>3</Font>-->
		<TextColor>
			<R>0</R>
			<G>0</G>
			<B>0</B>
		</TextColor>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>7</X>
			<Y>39</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>2</CY>
		</Size>
		<TextOffsetY>-50</TextOffsetY>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>

				<R>51</R>
				<G>192</G>
				<B>51</B>
		</FillTint>
		<LinesFillTint>
				<R>0</R>
				<G>0</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>16</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<!--<Lines>A_GaugeLines</Lines>-->
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>-->
			<!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
		</GaugeDrawTemplate>
	</Gauge>


	<Gauge item = "Player_Mana">
		<ScreenID>PlayerMana</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>46</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>0</R>
				<G>0</G>
				<B>240</B>
		</FillTint>
		<LinesFillTint>
				<R>0</R>
				<G>220</G>
				<B>220</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>2</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>

	<Gauge item = "Player_Fatigue">
		<ScreenID>PlayerFatigue</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>3</X>
			<Y>59</Y>
		</Location>
		<Size>
			<CX>108</CX>
			<CY>8</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
				<R>240</R>
				<G>240</G>
				<B>0</B>
		</FillTint>
		<LinesFillTint>
				<R>0</R>
				<G>220</G>
				<B>0</B>
		</LinesFillTint>
		<DrawLinesFill>false</DrawLinesFill>
		<EQType>3</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	
	<!-- Added this experiece bar -->

	  <Gauge item="Player_ExpGauge">
	    <ScreenID>PlayerExp</ScreenID>
	    <!--<Font>3</Font>-->
	    <RelativePosition>true</RelativePosition>
	    <Location>
	      <X>3</X>
	      <Y>72</Y>
	    </Location>
	    <Size>
	      <CX>115</CX>
	      <CY>8</CY>
	    </Size>
	    <GaugeOffsetY>0</GaugeOffsetY>
	    <Style_VScroll>false</Style_VScroll>
	    <Style_HScroll>false</Style_HScroll>
	    <Style_Transparent>false</Style_Transparent>
	    <!--<TooltipReference/>-->
	    <FillTint>
	      <R>220</R>
	      <G>150</G>
	      <B>0</B>
	    </FillTint>
	    <LinesFillTint>
	      <R>52</R>
	      <G>159</G>
	      <B>250</B>
	    </LinesFillTint>
	    <DrawLinesFill>true</DrawLinesFill>
	    <EQType>4</EQType>
	    <GaugeDrawTemplate>
	      <Background>A_GaugeBackground</Background>
	      <Fill>A_GaugeFill</Fill>
	      <Lines>A_GaugeLines</Lines>
	      <LinesFill>A_GaugeLinesFill</LinesFill>
	      <!-- <EndCapLeft>A_XPimage</EndCapLeft> -->
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
	    </GaugeDrawTemplate>
	  </Gauge>
	  
	<!-- end added experience bar -->
	
<!-- Added AAXP Bar -->
		
  <Gauge item="Player_AAXP">
    <ScreenID>PlayerAAXP</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>3</X>
      <Y>85</Y>
    </Location>
    <Size>
      <CX>115</CX>
      <CY>8</CY>
    </Size>
    <GaugeOffsetY>0</GaugeOffsetY>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>255</R>
      <G>190</G>
      <B>50</B>
    </FillTint>
    <LinesFillTint>
      <R>59</R>
      <G>159</G>
      <B>250</B>
    </LinesFillTint>
    <DrawLinesFill>true</DrawLinesFill>
    <EQType>5</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
      <!-- <EndCapLeft>A_APimage</EndCapLeft> -->
    </GaugeDrawTemplate>
  </Gauge>
  

  <Label item="XP_Percent">
    <ScreenID>XPPercentLabel</ScreenID>
    <Font>2</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>3</X>
      <Y>67</Y>
    </Location>
    <Size>
      <CX>60</CX>
      <CY>12</CY>
    </Size>
    <EQType>26</EQType>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>
  
  <Label item="XP_Fig">
    <ScreenID>XP_FigLabel</ScreenID>
    <Font>2</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>64</X>
      <Y>67</Y>
    </Location>
    <Size>
      <CX>16</CX>
      <CY>12</CY>
    </Size>
    <Text>%</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>

  <Label item="AAXP_Percent">
    <ScreenID>AAXPPercentLabel</ScreenID>
    <Font>2</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>3</X>
      <Y>80</Y>
    </Location>
    <Size>
      <CX>60</CX>
      <CY>12</CY>
    </Size>
    <EQType>27</EQType>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>
  
  <Label item="AAXP_Fig">
    <ScreenID>AAXP_FigLabel</ScreenID>
    <Font>2</Font>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>64</X>
      <Y>80</Y>
    </Location>
    <Size>
      <CX>16</CX>
      <CY>12</CY>
    </Size>
    <Text>%</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>false</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>


<!-- end Added AAxp Bar -->

	<Screen item = "PlayerWindow">
		<!--<ScreenID/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>516</X>
			<Y>0</Y>
		</Location>
		<Size>		      
			<CX>124</CX>
			<CY>104</CY>
		</Size>
		<Text>Player</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>The Breath Meter</TooltipReference>
		<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>Player_HP</Pieces>
		<Pieces>Player_Mana</Pieces>
		<Pieces>Player_Fatigue</Pieces>
		<Pieces>Pet_HP</Pieces>
    
		<Pieces>Player_ExpGauge</Pieces>
		<Pieces>Player_AAXP</Pieces>
		<Pieces>XP_Percent</Pieces>
		<Pieces>AAXP_Percent</Pieces>
	        <Pieces>XP_Fig</Pieces>
	        <Pieces>AAXP_Fig</Pieces>
	
		<Pieces>Player_HPLabel</Pieces>
		<Pieces>Player_HPPercLabel</Pieces>
		
	</Screen>

</XML>